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Salrith

7 Game Reviews w/ Response

All 28 Reviews

A bit slow, but still a lot of fun!

I did find a bug though, that made me think to write a review to put it out there. Laser beams seem to only be able to bounce five times off reflectors, before simply passing through them as though they aren't there. I found that on level 28.

Awesome game!

Skeik responds:

Heh that's pretty funny, I didn't think anyone would notice! I had the laser stop redirecting after a certain point so the game wouldn't lag. Thanks though, glad you liked it

Quite fun, but either it doesn't save your data between sessions, or something went wrong and it dropped mine. :( World 3, refresh page accidentally, everything gone.
It was fun, even so, the puzzles nicely designed.

ThomSip responds:

Aww dude, thats awful...

Something must have gone wrong, because normally data is saved after every stage.

Glad you liked it anyway!

I got up to level 91, and then it lost all my progress. I didn't have the heart to finish it.
That said, it sort of reminds me a bit of the really old games I used to play when I was just a kid, like Jumpman or Arctic Adventure, for some reason. It also feels a bit reminiscent of Jumper.

Either way, I really enjoyed it (up til when it lost my saves), and despite what some people seem to think, I commend you on an excellent job at a hard, semi-nostalgic platformer. My favourite level, I think, was the one where you had to climb a series of double-jump dots to get the key, then jump back ad take a blue elevator platform up.
I can't use the level name for it, as it's ??? now.

Graphics were simple, and while I applaud them for their stark, semi-retro feel, the spikes always bothered me. 4.5/5
The music didn't bother me, and felt more like a background track (as it should), so 5/5 for the theme.
The gameplay was hard, but not so hard it was unbeatable. It was, however, hard enough that it felt *really* satisfying to beat a level. You definitely had it in the right ballpark, I think. 5/5 and favourited, even if I won't play it until I've forgotten about the level loss. x3

Very well done. Fix up the saving problem and I'd call it an excellent success!

garageworldgames responds:

Thanks for playing so far! We are working hours and hours trying to get this saving bug figured out, so hopefully we'll have it saving REALLY soon. I'm so glad you played so much of the game and understood what we were trying to accomplish by making it so difficult. Thank you :)

A rather brilliant, if clunky game.

This game is quite big, or feels like it. Moreover, it's fun! A lot of platformers these days don't have that sense of open-ness, and a sadly large number lack the amusing flair and witticisms present in A Tale of Colour.
The music is quite nice, and I found myself mulling over the instrumentation as it went on. It was generally quite fitting. I thoroughly enjoyed the first of the two secret medals, which I leave unmentioned for those here with a desire to find it themselves. Even more liked was the fact that you alluded to it in a signpost, changing it from "Secret" to "Easter egg", which are far more fun!

The controls are indeed clunky. Most noticeable is a lack of responsiveness. Often I'd have to hit a key twice to make it register, but that may have been lag from my computer.
Other bugs I noticed are -- the render distance is a bit low. I noticed that entities only show up if they're on screen. However, they tended to turn up late in the main world, resulting in spontaneously appearing Save points and the like!
My favourite bug, however, which is actually quite curious, is a bug that lets you fly. If you Glide into a sloping water area -- the kind that you normally slide down from -- you will slide UP it... and then resume gliding, going up instead of down (albeit slowly).
The last one I noticed was that if you tap Z rapidly while under a low roof, you can double jump over and over.

The story I didn't quite understand, though I did enjoy it. If you fleshed it out a little, it would be quite excellent, I think.
The graphics, however, were fantastic. Bright and vibrant, and I really enjoyed them. The dot-matrix style background near the start was interesting!

Given I am certain you'll improve in development as time goes on, and also in style - and I sincerely hope you'll keep the humour *Grins* - I have only one word. Sequel!

SavePointJohnny responds:

I've uploaded a new version that takes care - a little - of the controls and the NPC popup problem. it's all I can do for the time being. For any further revision I will have to make significant changes to the game code, so, in case, you'll need to wait for a while :/

A lot of the equations and answers are very poorly set out, sadly.
Also, the game itself is very ... Flat, and lacks substance.
The biggest problem is that several of the equations are very hard to interpret. I have run into some confusing questions and equations before, though my experience is primarily in real analysis and calculus -however, I can say that, were you to give these questions to most that I have spoken to, they would ask for clarification.

So to summarise, I would advise giving it something of a background - subtle, but not so blank. Clear up the equations and ask more succinct questions, and maybe touch up the layout.

I do admire that you put out a maths flash 'game' though -- that's rather refreshing! ^.=.^

IronMaskedMan responds:

Do you think the test is suppose to be easy in life?

This is a very well polished and clever puzzle game. I can't say that I've beaten it yet, but I am very much looking forwards to it! The music adds to the atmosphere a lot, and the mechanics of it are unique and intriguing. This makes a marvelous prequel to The Company of Myself, and, having played that game, I have a somehow sinking feeling about the ending -- which just helps build it up even more.
5/5

Also, @G8medOut, the puzzle isn't broken at all. You just have to use a little more than smoke rings. ^.=.^

FreeAsANerd responds:

People who have played the original will see the ending in a drastically different light than people who haven't, so hold onto your butts.

Thanks for the review!

15x15 and larger don't fit in the game window.

It's a very fun game! However, sadly, the puzzles that are 15x15 or larger are cut off, and thus fairly unsolveable as there's no way to deal with the whole board.
Other than that, the concept isn't brand new, but the gameplay is fun enough, and the puzzles are somewhat cute. I'd give it a ten, but for the unplayability of the larger boards.
Fix that and it'd be awesome!

Conceptis responds:

Thanks for the note, Dezele! This is fixed now. Please let us know if it works for you.

Age 32, Male

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Australia

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