It's quite nice, quite sleek in design, I think. I like the fact that bloodstains linger on places you've died.
There could be more indication given for when controls are disabled -- a few times I found myself wondering why I couldn't move, only to find that there was more dialogue flowing.
Medals, sadly, don't work. I'm not sure if that's just me, or if it's global, though. I've gotten all 75 stars but have yet to unlock a single medal, even after restarting.
The physics of jumping is quite good, I think. I feel like I recognize the music from somewhere, but I'm not sure where! Either way, it seems rather well made overall. Good job! Perhaps add some more story in future -- this one felt like it was building up to something but had no follow through, I felt.
4/5 in any case!
The gameplay felt like it could have done with a touch more variation, but since I can't come up with any suggestions myself, I can't in good conscience dock you any points for that!
It was a lot of fun to play... but I think more fun was the hundreds of signs saying "haxxor". That got me. It made me smile.
Your game is great in any respect. Grand job! :D
This is quite fun and original, I think. The lack of music seems fairly fitting, and I didn't even notice it until after I had finished.
Unfortunately, I finished fairly early after a monster wandered off screen and vanished -- it was the final monster of the wave, so I was left standing there unable to finish, and had to simply let myself die.
It's only a small bug, but it can break the game, so I can't give this a full five stars. It is a good submission for the Ludum Dare, in my opinion at least!
A bit slow, but still a lot of fun!
I did find a bug though, that made me think to write a review to put it out there. Laser beams seem to only be able to bounce five times off reflectors, before simply passing through them as though they aren't there. I found that on level 28.
Heh that's pretty funny, I didn't think anyone would notice! I had the laser stop redirecting after a certain point so the game wouldn't lag. Thanks though, glad you liked it
Regardless of what other have said, I think this game is hilarious. It's got some trial and error, it is true, but I've had loads of fun with trial and error games in the past - and this is no exception.
The game itself is fairly simple: place traffic hazards to change the flow of traffic. The drivers have positively *insane* AI, and pull some ridiculous stunts with it. Changing lanes into oncoming traffic, not bothering to slow down to avoid the horrific pileup right in front of them...
The scariest thing is how *real* it feels. I think this is in part because, although the drivers seem to have no sense of self preservation, they actually can drive autonomously around the world.
This combination of factors makes for some absolutely hilarious outcomes. It was frequently trial and error, but most outcomes ended in some ludicrous and tragic smash that seemed so outlandish that I was wracked with laughter. I had a great time playing around with this. While it got a touch tedious towards the end (where the levels were more grid-like, instead of freeform and unique), both I and several of my friends had a very... amusing hour.
If you don't mind some guesswork, and enjoy the uncannily realistic stupidity of the drivers, then I thoroughly recommend giving this a try.
If a sequel ever came about, I'd recommend that levels stayed closer to the earlier levels' more sinuous design, though!
Quite fun, but either it doesn't save your data between sessions, or something went wrong and it dropped mine. :( World 3, refresh page accidentally, everything gone.
It was fun, even so, the puzzles nicely designed.
Aww dude, thats awful...
Something must have gone wrong, because normally data is saved after every stage.
Glad you liked it anyway!
I got up to level 91, and then it lost all my progress. I didn't have the heart to finish it.
That said, it sort of reminds me a bit of the really old games I used to play when I was just a kid, like Jumpman or Arctic Adventure, for some reason. It also feels a bit reminiscent of Jumper.
Either way, I really enjoyed it (up til when it lost my saves), and despite what some people seem to think, I commend you on an excellent job at a hard, semi-nostalgic platformer. My favourite level, I think, was the one where you had to climb a series of double-jump dots to get the key, then jump back ad take a blue elevator platform up.
I can't use the level name for it, as it's ??? now.
Graphics were simple, and while I applaud them for their stark, semi-retro feel, the spikes always bothered me. 4.5/5
The music didn't bother me, and felt more like a background track (as it should), so 5/5 for the theme.
The gameplay was hard, but not so hard it was unbeatable. It was, however, hard enough that it felt *really* satisfying to beat a level. You definitely had it in the right ballpark, I think. 5/5 and favourited, even if I won't play it until I've forgotten about the level loss. x3
Very well done. Fix up the saving problem and I'd call it an excellent success!
Thanks for playing so far! We are working hours and hours trying to get this saving bug figured out, so hopefully we'll have it saving REALLY soon. I'm so glad you played so much of the game and understood what we were trying to accomplish by making it so difficult. Thank you :)
I can't really rate this (though I'll give it 2.5 on the benefit of a doubt ); there's a fatal error every time I try to start it. It passes through the loading bar on a white background - I assume normal - then up the top left displays a red "Fatal error: Null" error and stops.
I'm not sure if this is my computer or the game, but given I can run other games on NG I assume it's the game - a fix would be appreciated!
A rather brilliant, if clunky game.
This game is quite big, or feels like it. Moreover, it's fun! A lot of platformers these days don't have that sense of open-ness, and a sadly large number lack the amusing flair and witticisms present in A Tale of Colour.
The music is quite nice, and I found myself mulling over the instrumentation as it went on. It was generally quite fitting. I thoroughly enjoyed the first of the two secret medals, which I leave unmentioned for those here with a desire to find it themselves. Even more liked was the fact that you alluded to it in a signpost, changing it from "Secret" to "Easter egg", which are far more fun!
The controls are indeed clunky. Most noticeable is a lack of responsiveness. Often I'd have to hit a key twice to make it register, but that may have been lag from my computer.
Other bugs I noticed are -- the render distance is a bit low. I noticed that entities only show up if they're on screen. However, they tended to turn up late in the main world, resulting in spontaneously appearing Save points and the like!
My favourite bug, however, which is actually quite curious, is a bug that lets you fly. If you Glide into a sloping water area -- the kind that you normally slide down from -- you will slide UP it... and then resume gliding, going up instead of down (albeit slowly).
The last one I noticed was that if you tap Z rapidly while under a low roof, you can double jump over and over.
The story I didn't quite understand, though I did enjoy it. If you fleshed it out a little, it would be quite excellent, I think.
The graphics, however, were fantastic. Bright and vibrant, and I really enjoyed them. The dot-matrix style background near the start was interesting!
Given I am certain you'll improve in development as time goes on, and also in style - and I sincerely hope you'll keep the humour *Grins* - I have only one word. Sequel!
I've uploaded a new version that takes care - a little - of the controls and the NPC popup problem. it's all I can do for the time being. For any further revision I will have to make significant changes to the game code, so, in case, you'll need to wait for a while :/
This is quite the strange game, I must admit. It looks like nothing so much as a bunch of random lines of varying thickness depending on how you use the keys, but...
After a while, your eyes begin to hurt.
After a while, you start to see shapes.
And after even longer, you realize you're actually looking at a very bizarre depiction of a three dimensional landscape of towering spires, where each face lets you see a different background.
There isn't really music, per se, but the background effect is rather haunting. It makes me feel a little like you're in some primordial landscape. The graphics are nonexistant, but what there is gives a really surreal impression of something unique and curious.
When I began playing, I thought, "Well, this is boring." But the more I delved into it, the more it became something really thought provoking. I won't ramble on too much about it, but needless to say, as abstract and strange as this game is, I recommend playing it.
Be warned about level 10 though (I think it was called Spacial Awareness?), it's awful.
4.5/5 (though the system seems to be not submitting my rating right.)
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